Low level protection system: Difference between revisions
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(Created page with "Your character will not die, but will be teleported to the temple, and your killer will not get a frag if: *Your level relative to the killer is less than or equal to 60, and the killer's level is not greater than or equal to 100.") |
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Your character will not die, but will be teleported to the temple, | =Your character (victim) will not die, but will be teleported to the temple if:= | ||
<span style="font-size:150%; color:white;>1. The victim's hp drops to 0 on trainers.</span><br> | |||
<span style="font-size:150%; color:white;>2. Our server will detect connection issues.</span><br> | |||
<span style="font-size:150%; color:white;>3. The victim doesn't have any skull, even a yellow skull on the killer, is not in Guild Wars and:</span><br> | |||
<span style="font-size:150%; color:white;> a. The level difference between the killer and the victim, expressed as a percentage of the killer's level (100%), is equal to or greater than 60%.</span><br> | |||
<span style="font-size:150%; color:white;> b. The victim's level is equal to or lower than 60 and the killer has a level equal to or higher than 100.</span><br> | |||
=Find out when the player protection system will work, this calculator is only for subpoint <span style="font-size:100%; color:white;>3a and 3b</span>:= | |||
<html> | |||
<form id="lowlvlform"> | |||
Victim Level: <input type="number" id="victim_level" name="level" placeholder="Enter victim level here..." autocomplete="off"><br /><br /> | |||
Killer Level: <input type="number" id="killer_level" name="level" placeholder="Enter killer level here..." autocomplete="off"><br /><br /> | |||
<input type="submit" id="submit" value="Submit" onclick="event.preventDefault(); submit_pr_form()"> | |||
</form> | |||
<p id="lowlvlprotection"></p> | |||
</html> |
Latest revision as of 19:48, 22 March 2024
Your character (victim) will not die, but will be teleported to the temple if:
1. The victim's hp drops to 0 on trainers.
2. Our server will detect connection issues.
3. The victim doesn't have any skull, even a yellow skull on the killer, is not in Guild Wars and:
a. The level difference between the killer and the victim, expressed as a percentage of the killer's level (100%), is equal to or greater than 60%.
b. The victim's level is equal to or lower than 60 and the killer has a level equal to or higher than 100.
Find out when the player protection system will work, this calculator is only for subpoint 3a and 3b: