Low level protection system: Difference between revisions

From Realera Wiki
Jump to: navigation, search
No edit summary
Tag: Reverted
No edit summary
 
(38 intermediate revisions by the same user not shown)
Line 1: Line 1:
Your character will not die, but will be teleported to the temple if:
=Your character (victim) will not die, but will be teleported to the temple if:=


*Your level is less than or equal to 60, and the killer's level is not lower than 100.
<span style="font-size:150%; color:white;>1. The victim's hp drops to 0 on trainers.</span><br>
*If the difference between the player's level and the killer's level is greater than or equal to 40%, player will be teleported to the temple.
<span style="font-size:150%; color:white;>2. Our server will detect connection issues.</span><br>
*Your hp drops to 0 on trainers.
<span style="font-size:150%; color:white;>3. The victim doesn't have any skull, even a yellow skull on the killer, is not in Guild Wars and:</span><br>
*Our server will detect connection issues.
<span style="font-size:150%; color:white;>&nbsp;&nbsp;a. The level difference between the killer and the victim, expressed as a percentage of the killer's level (100%), is equal to or greater than 60%.</span><br>
<span style="font-size:150%; color:white;>&nbsp;&nbsp;b. The victim's level is equal to or lower than 60 and the killer has a level equal to or higher than 100.</span><br>


<span style="font-size:150%;">Find out the level range for shared experience:</span>
=Find out when the player protection system will work, this calculator is only for subpoint <span style="font-size:100%; color:white;>3a and 3b</span>:=
<html>
<html>
<form id="lowlvlform">
<form id="lowlvlform">

Latest revision as of 19:48, 22 March 2024

Your character (victim) will not die, but will be teleported to the temple if:

1. The victim's hp drops to 0 on trainers.
2. Our server will detect connection issues.
3. The victim doesn't have any skull, even a yellow skull on the killer, is not in Guild Wars and:
  a. The level difference between the killer and the victim, expressed as a percentage of the killer's level (100%), is equal to or greater than 60%.
  b. The victim's level is equal to or lower than 60 and the killer has a level equal to or higher than 100.

Find out when the player protection system will work, this calculator is only for subpoint 3a and 3b:

Victim Level:  

Killer Level: