Braindeath: Difference between revisions
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(Created page with "{| class="wikitable" style="text-align:center; background-color:#4C4C4C; color:#E69710;" |- style="font-weight:bold; vertical-align:middle; background-color:#595959; color:#C1C1C1;" ! style="vertical-align:middle;" | Braindeath ! style="vertical-align:middle;" | Health ! style="vertical-align:middle;" | Experience ! style="vertical-align:middle;" | Resistance ! style="vertical-align:middle;" | Loot ! style="vertical-align:middle;" | Location |- | style="vertical-align:mi...") |
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| style="vertical-align:middle; color:#E69710;" | [[File:Braindeath.gif]] | | style="vertical-align:middle; color:#E69710;" | [[File:Braindeath.gif]] | ||
| style="vertical-align:middle; color:#C1C1C1;" | 1,225 | | style="vertical-align:middle; color:#C1C1C1;" | 1,225 | ||
| style="vertical-align:middle; color:#C1C1C1;" | | | style="vertical-align:middle; color:#C1C1C1;" | 895 | ||
| style="vertical-align:middle; color:#C1C1C1;" | Death damage, Earth damage. | | style="vertical-align:middle; color:#C1C1C1;" | Death damage, Earth damage. | ||
| style="vertical-align:middle; color:#C1C1C1;" | | | style="vertical-align:middle; color:#C1C1C1;" | [[Beholder Eye]], [[Beholder Helmet]], [[Beholder Shield]], [[Bone Sword]], [[Clerical Mace]], 89 [[Gold Coin]], [[Haunted Blade]], 4 [[Sniper Arrow]], [[Spellbook]], [[Spiked Squelcher]], [[Steel Shield]], [[Elder Beholder Tentacle]]. | ||
| style="vertical-align:middle; color:#C1C1C1;" | [[Helheim]]. | | style="vertical-align:middle; color:#C1C1C1;" | [[Undead Dragons]], [[Helheim Areas]]. | ||
|} | |} | ||
[[Category: Monsters]] | [[Category: Monsters]] |
Latest revision as of 21:58, 29 October 2024
Braindeath | Health | Experience | Resistance | Loot | Location |
---|---|---|---|---|---|
1,225 | 895 | Death damage, Earth damage. | Beholder Eye, Beholder Helmet, Beholder Shield, Bone Sword, Clerical Mace, 89 Gold Coin, Haunted Blade, 4 Sniper Arrow, Spellbook, Spiked Squelcher, Steel Shield, Elder Beholder Tentacle. | Undead Dragons, Helheim Areas. |