Desert Dungeon Quest: Difference between revisions
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Head to the desert and dig a hole in the ruins. | Head to the desert and dig a hole in the ruins. | ||
[[File:Desert Dungeon Quest- | [[File:Desert Dungeon Quest-Ruinss.png]] | ||
After going down, there will be no turning back. The only way out is to follow the maps below and complete the quest, or exit via teleport: | After going down, there will be no turning back. The only way out is to follow the maps below and complete the quest, or exit via teleport: |
Revision as of 09:14, 15 January 2024
Name: Desert Dungeon Quest.
Location: Desert Dungeon the Jakundaf Desert
Reward: 100 Platinum Coin, Ring of Healing, Ankh, Magic Light Wand, Protection Amulet.
Required level: 20.
Monsters: Spider, Lion, Scorpion, Slime.
Requirements:
Shovel or substitute
Rope or substitute
Four people with different professions with a level over 20 and an item:
Paladin - Crossbow
Knight - Sword
Druid - Red Apple
Sorcerer - Spellbook
Map:
Head to the desert and dig a hole in the ruins.
After going down, there will be no turning back. The only way out is to follow the maps below and complete the quest, or exit via teleport:
Enter the room. Place a profession item on the altar, then enter the dungeon. Once everyone is standing in their places the paladin pulls the lever.
NOTE: If teleport on the middle of the room exist you can skip vocations and items and just enter to the reward room.
Players will be taken to a room with two prize chests. There is a protection zone in the reward room, as well as in the ruins from which we will exit, so we don't have to fear a surprise death.