Desert Dungeon Quest: Difference between revisions

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(Created page with "<b>Name:</b> Desert Dungeon Quest.</br> <b>Location:</b> Desert Dungeon the Yakundaf Desert</br> <b>Reward:</b> 100 Platinum Coin, Ring of Healing, Ankh, Magic Light Wand, Protection Amulet.</br> <b>Required level:</b> 20.</br> <b>Monsters:</b> Spider, Lion, Scorpion, Slime.</br>")
 
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<b>Required level:</b> 20.</br>
<b>Required level:</b> 20.</br>
<b>Monsters:</b> [[Spider]], [[Lion]], [[Scorpion]], [[Slime]].</br>
<b>Monsters:</b> [[Spider]], [[Lion]], [[Scorpion]], [[Slime]].</br>
<span style="font-size:120%;">Requirements:</span>
[[File:Shovel.gif]] [[Shovel]] or substitute</br>
[[File:Rope.gif]] [[Rope]] or substitute</br>
Four people with different professions with a level over 20 and an item:
Paladin - [[File:Crossbow.gif]] [[Crossbow]]</br>
Knight - [[File:Sword.gif]] [[Sword]]</br>
Druid - [[File:Red Apple.gif]] [[Red Apple]]</br>
Sorcerer - [[File:Spellbook.gif]] [[Spellbook]]</br>
<span style="font-size:120%;">Map:</span>
Head to the desert and dig a hole in the ruins.
[[File:Desert Dungeon Quest-Ruins.png]]
After going down, there will be no turning back. The only way out is to follow the maps below and complete the quest, or exit via teleport:
[[File:Desert Dungeon Quest1.png]] [[File:Desert Dungeon Quest2.png]] [[File:Desert Dungeon Quest3.png]]
[[File:Desert_Dungeon_Quest-Room.png]]
Enter the room. Place a profession item on the altar, then enter the dungeon. Once everyone is standing in their places the paladin pulls the lever.
<span style="color:green;>NOTE: If teleport on the middle of the room exist you can skip vocations and items and just enter to the reward room.</span>
Players will be taken to a room with two prize chests.
There is a protection zone in the reward room, as well as in the ruins from which we will exit, so we don't have to fear a surprise death.

Revision as of 11:44, 9 November 2022

Name: Desert Dungeon Quest.
Location: Desert Dungeon the Yakundaf Desert
Reward: 100 Platinum Coin, Ring of Healing, Ankh, Magic Light Wand, Protection Amulet.
Required level: 20.
Monsters: Spider, Lion, Scorpion, Slime.


Requirements:

Shovel.gif Shovel or substitute
Rope.gif Rope or substitute

Four people with different professions with a level over 20 and an item:

Paladin - Crossbow.gif Crossbow
Knight - Sword.gif Sword
Druid - Red Apple.gif Red Apple
Sorcerer - Spellbook.gif Spellbook

Map:

Head to the desert and dig a hole in the ruins.

Desert Dungeon Quest-Ruins.png

After going down, there will be no turning back. The only way out is to follow the maps below and complete the quest, or exit via teleport:

Desert Dungeon Quest1.png Desert Dungeon Quest2.png Desert Dungeon Quest3.png

Desert Dungeon Quest-Room.png

Enter the room. Place a profession item on the altar, then enter the dungeon. Once everyone is standing in their places the paladin pulls the lever. NOTE: If teleport on the middle of the room exist you can skip vocations and items and just enter to the reward room. Players will be taken to a room with two prize chests. There is a protection zone in the reward room, as well as in the ruins from which we will exit, so we don't have to fear a surprise death.