Blue Djinn Quest: Difference between revisions

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*We go to [[Orc Fortress]], the route as in [[Orc Fortress Quest]]). Once we reach the king, we say:</br>
*We go to [[Orc Fortress]], the route as in [[Orc Fortress Quest]]). Once we reach the king, we say:</br>
"hi" At this point he will summon 2 [[Orc Warlord]]s, 3 [[Orc Leader]]s and 3 [[Slime]].</br>
"hi" At this point he will summon 2 [[Orc Warlord]]s, 3 [[Orc Leader]]s and 3 [[Slime]].</br>
<span style="color: red;">NOTE!!!:</span> It is a good idea to use the [[Poison Bomb Rune]] under [[The Orc King]], greet him twice take the lamp and run to the exit. On NON-PVP worlds, we use the [[Slime]] in the room. Knock out the guard summoned by the king and start talking to him again:
<span style="color: red;">NOTE!!!:</span> It is a good idea to use the [[Poison Bomb Rune]] under [[The Orc King]], greet him twice take the lamp and run to the exit. On NON-PVP worlds, we use the [[Slime]] in the room. Knock out the guard summoned by the king and start talking to him again:</br>
<b>Conversation:</b>
<b>Conversation:</b>
{| class="wikitable" style="font-weight:bold; background-color:#595959; color:#C1C1C1;"
{| class="wikitable" style="font-weight:bold; background-color:#595959; color:#C1C1C1;"

Latest revision as of 14:50, 14 September 2024

Name: Blue Djinn Quest.
Location: Ashta'daramai Fortress, and Mal'ouquah, Orc Fortress and Kazordoon
Reward: 3 Small Sapphire, Gemmed Lamp, ability to trade with Haroun and Nah'Bob.
Monsters: Green Djinns, Efreets, Gargoyles, Stone Golems, Stalkers, Wyverns, and all kinds of Orcs.


Spoiler:

Description:
Beginning

  • We sail to the city of Ankrahmun, where the NPC Melchior is located, find him and write to him:

Conversation:

Player: Hi
Melchior: Welcome, player! The lovely sound of your voice shines like a beam of light through my solitary darkness!
Player: Word of Greeting
Melchior: The djinns have an ancient code of honour. This code includes a special concept of hospitality. Anybody who utters the word of greeting must not be attacked even if he is an enemy. Well, at least that is what the code says ...
I have found out, though, that this does not work at all times. There is no point to say the word of greeting to an enraged djinn ...
I can tell you the word of greeting if you're interested. It is DJANNI'HAH. Remember this word well, stranger. It might saveyour life one day ...
And keep in mind that you must choose sides in this conflict. You can only follow the Efreet or the Marid - once you havemade your choice there is no way back. I know from experience that djinn do not tolerate double-crossing.
Player: Bye
Melchior: Farewell, stranger. May Uman the Wise guide your steps in this treacherous land.


  • After the conversation, go to the Ashta'daramai fortress, which is located north of Ankrahmun and more specifically here (blue line)

BlueDjinnA1.png

  • Approach NPC Umar and greet each other (necessarily using the phrase "DJANNI'HAH", saying "hi" will be set on fire and we must go to the nearest temple to heal ourselves, otherwise we will be burned until we die):

Conversation:

Player: DJANNI'HAH
Umar: Whoa? You know the word! Amazing, player! ...
I should go and tell Fa'hradin ...
Well. Why are you here anyway, player?
Player: Passage
Umar: If you want to enter our fortress you have to become one of us and fight the Efreet ...
So, are you willing to do so?
Player: Yes
Umar: Are you sure? You pledge loyalty to king Gabel, who is... you know. And you are willing to never ever set foot on Efreets'territory, unless you want to kill them? Yes?
Player: Yes
Umar: Oh. Ok. Welcome then. You may pass ...
Player: Bye
Umar: <salutes>Aaaa -tention!.
  • After that, go through the door with the red handle (the one on the right) and enter the second floor.

Mission 1

  • Approach an NPC named Bo'Ques and write:

Conversation:

Player: DJANNI'HAH
Bo'Ques: Hey! A human! What are you doing in my kitchen, player?
Player: Mission
Bo'Ques: My collection of recipes is almost complete. There are only but a few that are missing ...
Hmmm... now that we talk about it. There is something you could help me with. Are you interested?
Player: Yes
Bo'Ques: Fine! Even though I know so many recipes, I'm looking for the description of some dwarven meals ...
So, if you could bring me a cookbook of the dwarven kitchen I will reward you well.
Player: Bye
Bo'Ques: Goodbye. I am sure you will come back for more. They all do.


  • Once we talk to him, we go to Maryza in Kazordoon to get a Cookbook for 150 gp (it is possible to buy one copy of this book per player):

Conversation:

Player: Hi Maryza
Maryza: Welcome to the Jolly Axeman, player. Have a good time!
Player: Cook book
Maryza: The cook book of the famous dwarfish kitchen. You're lucky. I have a few copies on sale. Do you like one for 150 gold?
Player: Yes
Maryza: Here you are. Happy cooking!
Player: Bye
Maryza: Yeah, bye


  • With the Cookbook, we return to the NPC Bo'Ques (we can already write "hi" to the Djinns):

Conversation:

Player: Hi
Bo'Ques: Hey! A human! What are you doing in my kitchen, player?
Player: Cookbook
Bo'Ques: Do you have the cookbook of the dwarven kitchen with you? Can I have it?
Player: Yes
Bo'Ques: The book! You have it! Let me see! <browses the book> ...
Dragon Egg Omelette, Dwarven beer sauce... it's all there. This is great! Here is your well-deserved reward ...
Incidentally, I have talked to Fa'hradin about you during dinner. I think he might have some work for you. Why don't you talkto him about it?
Player: Bye
Bo'Ques: Goodbye. I am sure you will come back for more. They all do.

Mission 2
Items needed:
Cheese.gif Cheese

  • We go to NPC Fa'Hradin (on the balcony) and say:

Conversation:

Player: Hi
Fa'Hradin: Aaaah... what have we here. A human - interesting. And such an ugly specimen, too... All right, human player. How can Ihelp you?
Player: Mission
Fa'Hradin: I have heard some good things about you from Bo'ques. But I don't know ...
Well, all right. I do have a job for you ...
In order to stay informed about our enemy's doings, we have managed to plant a spy in Mal'ouquah ...
He has kept the Efreet and Malor under surveillance for quite some time ...
But unfortunately, I have lost contact with him months ago ...
I do not fear for his safety because his cover is foolproof, but I cannot contact him either. This is where you come in ...
I need you to infiltrate Mal'ouqhah, contact our man there and get his latest spyreport. The password is PIEDPIPER.Remember it well! ...
I do not have to add that this is a dangerous mission, do I? If you are discovered expect to be attacked! So good luck,human!
Player: Bye
Fa'Hradin: Farewell, human. I will always remember you. Unless I forget you, of course.


Road to Green Djinn.JPG

  • We enter the tower and after dealing with the Green Djinn, we go downstairs, where we meet 4 Green Djinns. The "up, down" tactic may prove to be effective. After dealing with them, we look for the NPC Rata'Mari (looks like a Rat) and write:

Conversation:

Player: PIEDPIPER
Rata'Mari: Meep? I mean - hello! Sorry, player... Being a rat has kind of grown on me.
Player: Spy report
Rata'Mari: You have come for the report? Great! I have been working hard on it during the last months. And nobody came to pick it up. I thought everybody had forgotten about me! ...
Do you have any idea how difficult it is to hold a pen when you have claws instead of hands? ...
But - you know - now I have worked so hard on this report I somehow don't want to part with it. At least not without some decent payment. ...
All right - listen - I know Fa'hradin would not approve of this, but I can't help it. I need some cheese! I need it now! ...
And I will not give the report to you until you get me some! Meep!
Player: Spy Report
Rata'Mari: Ok, have you brought me the cheese, I've asked for?
Player: Yes
Rata'Mari: Meep! Meep! Great! Here is the spyreport for you!
Player: Bye
Rata'Mari: Remember - this conversation never took place!


Conversation:

Player: Hi
Fa'Hradin: Aaaah... what have we here. A human - interesting. And such an ugly specimen, too... All right, human player. How can Ihelp you?
Player: Mission
Fa'Hradin: Did you already retrieve the spyreport?
Player: Yes
Fa'Hradin: You really have made it? You have the report? How come you did not get slaughtered? I must say I'm impressed. Your race will never cease to surprise me ...
Well, let's see ...
I think I need to talk to Gabel about this. I am sure he will know what to do. Perhaps you should have a word with him, too.
Player: Bye
Fa'Hradin: Farewell, human. I will always remember you. Unless I forget you, of course.

Mission 3

Conversation:

Player: Hi
Gabel: Welcome, human player, to our humble abode.
Player: Mission
Gabel: Sooo. Fa'hradin has told me about your extraordinary exploit, and I must say I am impressed ...
Your fragile human form belies your courage and your fighting spirit ...
I hardly dare to ask you because you have already done so much for us, but there is a task to be done, and I cannot think of anybody else who would be better suited to fulfill it than you ...
Think carefully, human, for this mission will bring you into real danger. Are you prepared to do us that final favour?
Player: Yes
Gabel: All right. Listen! Thanks to Rata'mari's report we now know what Malor is up to: he wants to do to me what I have done to him - he wants to imprison me in Fa'hradin's lamp! ...
Of course, that won't happen. Now, we know his plans ...
But I am aiming at something different. We have learnt one important thing: At this point of time, Malor does not have the lamp yet, which means it is still where he left it. We need that lamp! If we get it back we can imprison him again! ...
From all we know the lamp is still in the Orc King's possession! Therefore I want to ask you to enter the well guarded halls over at Ulderek's Rock and find the lamp ...
Once you have acquired the lamp you must enter Mal'ouquah again. Sneak into Malor's personal chambers and exchange his sleeping lamp with Fa'hradin's lamp! ...
If you succeed, the war could be over one night later! I and all djinn will be in your debt forever! May Daraman watch over you!
Player: Bye
Gabel: Farewell, stranger. May Uman open your minds and your hearts to Daraman's wisdom!


"hi" At this point he will summon 2 Orc Warlords, 3 Orc Leaders and 3 Slime.
NOTE!!!: It is a good idea to use the Poison Bomb Rune under The Orc King, greet him twice take the lamp and run to the exit. On NON-PVP worlds, we use the Slime in the room. Knock out the guard summoned by the king and start talking to him again:
Conversation:

Player: Hi
The Orc King: Harrrrk! You think you are strong now? You shall never escape my wrath! I am immortal!
Player: Malor
The Orc King: This cursed djinn king! I set him free from an enchanted lamp, and he cheated me!
Player: Lamp
The Orc King: I can sense your evil intentions to imprison a djinn! You are longing for the lamp, which I still possess ...
Who do you want to trap in this cursed lamp
Player: Malor
The Orc King: I was waiting for this day! Take the lamp and let Malor feel my wrath!
Player: Bye
The Orc King: We will meet again.
  • We get a lamp from the King.


  • We go with it to Mal'ouquah (enter through the back entrance). This time we have to get to the top of the tower, where the room with the lamp is located. Along the way we will meet all kinds of Green Djinn (it is advisable to take a Dwarven Ring with us).
  • Once we reach that room, we click on the lamp.
  • We return to Gabel:

Conversation:

Player: Hi
Gabel: Welcome, human player, to our humble abode.
Player: Mission
Gabel: Have you found Fa'hradin's lamp and placed it in Malor's personal chambers?
Player: Yes
Gabel: Daraman shall bless you and all humans! You have done us all a huge service! Soon, this awful war will be over! ...
Know, that from now on you are considered one of us and are welcome to trade with Haroun and Nah'bob whenever you want to!
Player: Bye
Gabel: Farewell, stranger. May Uman open your minds and your hearts to Daraman's wisdom!
  • From now on you have the opportunity to trade with Nah'Bob and Haroun.