Low level protection system: Difference between revisions
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=Your character will not die, but will be teleported to the temple if:= | ==Your character will not die, but will be teleported to the temple if:== | ||
*<span style="font-size:150%; color:white;>If the victim doesn't have any skull, even a yellow skull on the killer.</span> | *<span style="font-size:150%; color:white;>If the victim doesn't have any skull, even a yellow skull on the killer.</span> | ||
*<span style="font-size:150%; color:white;>If the level difference between the killer and the victim, expressed as a percentage of the killer's level (100%), is equal to or greater than 60% | *<span style="font-size:150%; color:white;>If the level difference between the killer and the victim, expressed as a percentage of the killer's level (100%), is equal to or greater than 60%.</span> | ||
*<span style="font-size:150%; color:white;>Victim's level is less than or equal to 60, and the killer's level is higher or equal to 100, then the victim will be teleported to the temple.</span> | *<span style="font-size:150%; color:white;>Victim's level is less than or equal to 60, and the killer's level is higher or equal to 100, then the victim will be teleported to the temple.</span> | ||
*<span style="font-size:150%; color:white;>Victim's hp drops to 0 on trainers.</span> | *<span style="font-size:150%; color:white;>Victim's hp drops to 0 on trainers.</span> |
Revision as of 18:41, 22 March 2024
Your character will not die, but will be teleported to the temple if:
- If the victim doesn't have any skull, even a yellow skull on the killer.
- If the level difference between the killer and the victim, expressed as a percentage of the killer's level (100%), is equal to or greater than 60%.
- Victim's level is less than or equal to 60, and the killer's level is higher or equal to 100, then the victim will be teleported to the temple.
- Victim's hp drops to 0 on trainers.
- Our server will detect connection issues.
Find out when the player protection system will work: