Low level protection system: Difference between revisions
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=Your character will not die, but will be teleported to the temple if:= | =Your character will not die, but will be teleported to the temple if:= | ||
1. <span style="font-size:150%; color:white;>If the victim doesn't have any skull, even a yellow skull on the killer.</span> | |||
2. <span style="font-size:150%; color:white;>If the level difference between the killer and the victim, expressed as a percentage of the killer's level (100%), is equal to or greater than 60%.</span> | |||
3. <span style="font-size:150%; color:white;>Victim's level is less than or equal to 60, and the killer's level is higher or equal to 100, then the victim will be teleported to the temple.</span> | |||
4. <span style="font-size:150%; color:white;>Victim's hp drops to 0 on trainers.</span> | |||
5. <span style="font-size:150%; color:white;>Our server will detect connection issues.</span> | |||
<span style="font-size:150%;">Find out when the player protection system will work:</span> | <span style="font-size:150%;">Find out when the player protection system will work:</span> |
Revision as of 18:42, 22 March 2024
Your character will not die, but will be teleported to the temple if:
1. If the victim doesn't have any skull, even a yellow skull on the killer. 2. If the level difference between the killer and the victim, expressed as a percentage of the killer's level (100%), is equal to or greater than 60%. 3. Victim's level is less than or equal to 60, and the killer's level is higher or equal to 100, then the victim will be teleported to the temple. 4. Victim's hp drops to 0 on trainers. 5. Our server will detect connection issues.
Find out when the player protection system will work: