Low level protection system: Difference between revisions
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=Your character will not die (victim), but will be teleported to the temple if:= | =Your character will not die (victim), but will be teleported to the temple if:= | ||
<span style="font-size:150%; color:white;>2. The Victim's hp drops to 0 on trainers.</span><br> | <span style="font-size:150%; color:white;>2. The Victim's hp drops to 0 on trainers.</span><br> | ||
<span style="font-size:150%; color:white;>3. Our server will detect connection issues.</span><br> | <span style="font-size:150%; color:white;>3. Our server will detect connection issues.</span><br> | ||
<span style="font-size:150%; color:white;> | <span style="font-size:150%; color:white;>1. The victim doesn't have any skull, even a yellow skull on the killer and:.</span><br> | ||
<span style="font-size:150%; color:white;> | *<span style="font-size:150%; color:white;>The level difference between the killer and the victim, expressed as a percentage of the killer's level (100%), is equal to or greater than 60%.</span><br> | ||
*<span style="font-size:150%; color:white;>The Victim's level is less than or equal to 60 and the killer's level is higher or equal to 100.</span><br> | |||
=Find out when the player protection system will work, this calculator is only for subpoints 4 and 5, when the victim will pass all above subpoints (1,2,3):= | =Find out when the player protection system will work, this calculator is only for subpoints 4 and 5, when the victim will pass all above subpoints (1,2,3):= |
Revision as of 18:53, 22 March 2024
Your character will not die (victim), but will be teleported to the temple if:
2. The Victim's hp drops to 0 on trainers.
3. Our server will detect connection issues.
1. The victim doesn't have any skull, even a yellow skull on the killer and:.
- The level difference between the killer and the victim, expressed as a percentage of the killer's level (100%), is equal to or greater than 60%.
- The Victim's level is less than or equal to 60 and the killer's level is higher or equal to 100.
Find out when the player protection system will work, this calculator is only for subpoints 4 and 5, when the victim will pass all above subpoints (1,2,3):