PVP-enforced exp formula and restrictions: Difference between revisions

From Realera Wiki
Jump to: navigation, search
No edit summary
No edit summary
 
Line 2: Line 2:
===<span style="font-size:150%;">Experience for player killing formula:</span>===
===<span style="font-size:150%;">Experience for player killing formula:</span>===


<span style="color:white;>Experience</span> = (Victim lost experience * (attacker DMG dealt / victim damage received in last 2 minutes) * 0.50)
<span style="color:white;>Experience</span> = (Victim lost experience * (attacker DMG dealt / victim total damage received in last 2 minutes) * 0.50)


*<span style="color:white;>Experience</span> Reduction System
*<span style="color:white;>Experience</span> Reduction System

Latest revision as of 13:36, 28 November 2024

Experience for player killing formula:

Experience = (Victim lost experience * (attacker DMG dealt / victim total damage received in last 2 minutes) * 0.50)

  • Experience Reduction System
    • First kill: Attacker will receive 100% of the Experience
    • Second kill: Attacker will receive 80% of the Experience
    • Third kill: Attacker will receive 70% of the Experience
    • Fourth and every next kill: Attacker will receive 0% of the Experience

Experience for player killing restrictions:

  • Attacker cannot kill his own characters or/and characters that belong to the same person.
  • Max. can be 40 lvl difference between victim and attacker
  • Max. 3 times Attacker get exp for the same victim.
  • Victim cannot be member of Attacker party or guild.