PVP-enforced exp formula and restrictions: Difference between revisions
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===<span style="font-size:150%;">Experience for player killing formula:</span>=== | ===<span style="font-size:150%;">Experience for player killing formula:</span>=== | ||
<span style="color:white;>Experience</span> = (Victim lost experience * (attacker DMG dealt / victim damage received in last 2 minutes) * 0.50) | <span style="color:white;>Experience</span> = (Victim lost experience * (attacker DMG dealt / victim total damage received in last 2 minutes) * 0.50) | ||
*<span style="color:white;>Experience</span> Reduction System | *<span style="color:white;>Experience</span> Reduction System |
Latest revision as of 13:36, 28 November 2024
Experience for player killing formula:
Experience = (Victim lost experience * (attacker DMG dealt / victim total damage received in last 2 minutes) * 0.50)
- Experience Reduction System
- First kill: Attacker will receive 100% of the Experience
- Second kill: Attacker will receive 80% of the Experience
- Third kill: Attacker will receive 70% of the Experience
- Fourth and every next kill: Attacker will receive 0% of the Experience
- First kill: Attacker will receive 100% of the Experience
Experience for player killing restrictions:
- Attacker cannot kill his own characters or/and characters that belong to the same person.
- Max. can be 40 lvl difference between victim and attacker
- Max. 3 times Attacker get exp for the same victim.
- Victim cannot be member of Attacker party or guild.