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<b>Name:</b> Green Djinn Quest.</br>
<b>Name:</b> Green Djinn Quest.</br>
<b>Location:</b> [[Ankrahmun]], [[Carlin]], [[Orc Fortres]]</br>
<b>Location:</b> [[Ankrahmun]], [[Carlin]], [[Orc Fortress]]</br>
<b>Reward:</b> 600gp, [[Gemmed Lamp]], Ability to trade with [[Yaman]] and [[Alesar]].</br>
<b>Reward:</b> 600gp, [[Gemmed Lamp]], Ability to trade with [[Yaman]] and [[Alesar]].</br>
<b>Monsters:</b> [[Blue Djinn]]s, [[Orcs]].</br>
<b>Monsters:</b> [[Blue Djinn]]s, [[Orc]]s.</br>


<span style="font-size:150%;">Description:</span>
<span style="font-size:150%;">Description:</span>

Revision as of 14:54, 9 December 2022

Name: Green Djinn Quest.
Location: Ankrahmun, Carlin, Orc Fortress
Reward: 600gp, Gemmed Lamp, Ability to trade with Yaman and Alesar.
Monsters: Blue Djinns, Orcs.

Description:

Beginning

We sail to the city of Ankrahmun, where the NPC Melchior is located, find him and write to him:

  • Player: Hi
  • Melchior: Welcome, player! The lovely sound of your voice shines like a beam of light through my solitary darkness!
  • Player: Word of Greeting
  • Melchior: The djinns have an ancient code of honour. This code includes a special concept of hospitality. Anybody who utters the word of greeting must not be attacked even if he is an enemy. Well, at least that is what the code says. ...
  • Melchior: I have found out, though, that this does not work at all times. There is no point to say the word of greeting to an enraged djinn. ...
  • Melchior: I can tell you the word of greeting if you're interested. It is DJANNI'HAH. Remember this word well, stranger. It might saveyour life one day. ...
  • Melchior: And keep in mind that you must choose sides in this conflict. You can only follow the Efreet or the Marid - once you havemade your choice there is no way back. I know from experience that djinn do not tolerate double-crossing.
  • Player: Bye
  • Melchior: Farewell, stranger. May Uman the Wise guide your steps in this treacherous land.

After the conversation, go to the Mal'ouquah fortress, which is located north of Ankrahmun and more specifically here (green line)

BlueDjinnA1.png

Approach the Ubaid djinn and greet each other (necessarily using the phrase "DJANNI'HAH", saying "hi" will be set on fire and we must go to the nearest temple to heal ourselves, otherwise we will burn until we die):

  • Player: DJANNI'HAH
  • Ubaid: What? You know the word, player? All right then - I won't kill you. At least, not now.
  • Player: passage
  • Ubaid: Only the mighty Efreet, the true djinn of Tibia, may enter Mal'ouquah! ...
  • Ubaid: All Marids and little worms like yourself should leave now or something bad may happen. Am I right?
  • Player: no
  • Ubaid: Of cour... Huh!? No!? I can't believe it! ...
  • Ubaid: You... you got some nerves... Hmm. ...
  • Ubaid: Maybe we have some use for someone like you. Would you be interested in working for us. Helping to fight the Marid?
  • Player: yes
  • Ubaid: So you pledge loyalty to king Malor and you are willing to never ever set foot on Marids' territory, unless you want to kill them? Yes?
  • Player: yes
  • Ubaid: Well then - welcome to Mal'ouquah. ...
  • Ubaid: Go now to general Baa'leal and don't forget to greet him correctly! ...
  • Ubaid: And don't touch anything!

Mission 1

Go up the mountain as far as Baa'leal:

  • Player: DJANNI'HAH
  • Baa'leal: You know the code human! Very well then... What do you want, player?
  • Player: mission
  • Baa'leal: Each mission and operation is a crucial step towards our victory! ...
  • Baa'leal: Now that we speak of it ...
  • Baa'leal: Since you are no djinn, there is something you could help us with. Are you interested, human?
  • Player: yes
  • Baa'leal: Well ... All right. You may only be a human, but you do seem to have the right spirit. ...
  • Baa'leal: Listen! Since our base of operations is set in this isolated spot we depend on supplies from outside. These supplies are crucial for us to win the war. ...
  • Baa'leal: Unfortunately, it has happened that some of our supplies have disappeared on their way to this fortress. At first we thought it was the Marid, but intelligence reports suggest a different explanation. ...
  • Baa'leal: We now believe that a human was behind the theft! ...
  • Baa'leal: His identity is still unknown but we have been told that the thief fled to the human settlement called Carlin. I want you to find him and report back to me. Nobody messes with the Efreet and lives to tell the tale! ...
  • Baa'leal: Now go! Travel to the northern city Carlin! Keep your eyes open and look around for something that might give you a clue!
  • Player: bye
  • Baa'leal: Stand down, soldier!

We now go to Carlin to the sheriff named Shauna. We say:

  • Player: hi
  • Shauna: Howdy!
  • Player: job
  • Shauna: What do you think? I am the sheriff of Carlin.
  • Player: waterpipe
  • Shauna: Oh, there's a waterpipe in one of my cells? ...
  • Shauna: I guess my last prisoner forgot it there.
  • Player: prisoner
  • Shauna: My last prisoner? Hmm. ...
  • Shauna: I think he was some guy from Darama. Can't remember his name. ...
  • Shauna: He was here just for one night, because he got drunk and annoyed our citizens. ...
  • Shauna: Obviously he wasn't pleased with this place, because he headed for Thais the next day. ...
  • Shauna: Something tells me that he won't stay out of trouble for too long.
  • Player: bye
  • Shauna: LONG LIVE THE QUEEN!

We go to Thais to talk to the Partos prisoner:

  • Player: hi
  • Partos: Welcome to my little kingdom, player.
  • Player: prison
  • Partos: You mean that's a JAIL? They told me it's the finest hotel in town! THAT explains the lousy roomservice!
  • Player: ankrahmun
  • Partos: Yes, I've lived in Ankrahmun for quite some time. Ahh, good old times! ...
  • Partos: Unfortunately I had to relocate. <sigh> ...
  • Partos: Business reasons - you know.
  • Player: supplies
  • Partos: What!? I bet, Baa'leal sent you! ...
  • Partos: I won't tell you anything! Shove off!
  • Player: bye
  • Partos: Good bye, visit me again. I will be here, promised.

Return to Baa'leal:

  • Player: DJANNI'HAH
  • Baa'leal: You are still alive, player? Well, what do you want?
  • Player: mission
  • Baa'leal: Did you find the thief of our supplies?
  • Player: yes
  • Baa'leal: Finally! What is his name then?
  • Player: partos
  • Baa'leal: You found the thief! Excellent work, soldier! You are doing well - for a human, that is. Here - take this as a reward. ...
  • Baa'leal: Since you have proven to be a capable soldier, we have another mission for you. ...
  • Baa'leal: If you are interested go to Alesar and ask him about it.
  • Player: hail malor
  • Baa'leal: Hail to our great leader!
  • Player: bye
  • Baa'leal: Stand down, soldier!

Mission 2

Items needed:

Dwarven Ring.gif Dwarven Ring

We are now going to Alesar:

  • Player: DJANNI'HAH
  • Alesar: What do you want from me, player?
  • Player: mission
  • Alesar: So Baa'leal thinks you are up to do a mission for us? ...
  • Alesar: I think he is getting old, entrusting human scum such as you are with an important mission like that. ...
  • Alesar: Personally, I don't understand why you haven't been slaughtered right at the gates. ...
  • Alesar: Anyway. Are you prepared to embark on a dangerous mission for us?
  • Player: yes
  • Alesar: All right then, human. Have you ever heard of the 'Tears of Daraman'? ...
  • Alesar: They are precious gemstones made of some unknown blue mineral and possess enormous magical power. ...
  • Alesar: If you want to learn more about these gemstones don't forget to visit our library. ...
  • Alesar: Anyway, one of them is enough to create thousands of our mighty djinn blades. ...
  • Alesar: Unfortunately my last gemstone broke and therefore I'm not able to create new blades anymore. ...
  • Alesar: To my knowledge there is only one place where you can find these gemstones - I know for a fact that the Marid have at least one of them. ...
  • Alesar: Well... to cut a long story short, your mission is to sneak into Ashta'daramai and to steal it. ...
  • Alesar: Needless to say, the Marid won't be too eager to part with it. Try not to get killed until you have delivered the stone to me.
  • Player: bye
  • Alesar: Finally.

We are given the mission to find the Tear of Daraman located in the Ashta'daramai tower, where the Blue Djinns reside.

We head north to the mountain passage between Ankrahmun and Darashia. We ascend to the +2 floor, then descend again to +1, walking west until we reach the place where there are small pebbles. Under them we find a descent to the bottom. We go down there, walk a bit to the south, where there is a back entrance to the tower.

We enter the tower and try to get to the 4th floor. Along the way we will face a lot of enemies like Blue Djinn and Marid. On the 4th floor in the east chamber there is a fountain, which we use and pick up the Tear of Daraman from the floor.

We return to Alesar and report the completion of the task:

  • Player: DJANNI'HAH
  • Alesar: What do you want from me, player?
  • Player: mission
  • Alesar: Did you find the tear of Daraman?
  • Player: yes
  • Alesar: So you have made it? You have really managed to steal a Tear of Daraman? ...
  • Alesar: Amazing how you humans are just impossible to get rid of. Incidentally, you have this character trait in common with many insects and with other vermin. ...
  • Alesar: Nevermind. I hate to say it, but it you have done us a favour, human. That gemstone will serve us well. ...
  • Alesar: Baa'leal, wants you to talk to Malor concerning some new mission. ...
  • Alesar: Looks like you have managed to extended your life expectancy - for just a bit longer.
  • Player: bye
  • Alesar: Finally.

This time we go to Malor for the mission:

  • Player: DJANNI'HAH
  • Malor: Greetings, human player. My patience with your kind is limited, so speak quickly and choose your words well.
  • Player: mission
  • Malor: I guess this is the first time I entrust a human with a mission. And such an important mission, too. But well, we live in hard times, and I am a bit short of adequate staff. ...
  • Malor: Besides, Baa'leal told me you have distinguished yourself well in previous missions, so I think you might be the right person for the job. ...
  • Malor: But think carefully, human, for this mission will bring you close to certain death. Are you prepared to embark on this mission?
  • Player: yes
  • Malor: Well, listen. We are trying to acquire the ultimate weapon to defeat Gabel: Fa'hradin's lamp! ...
  • Malor: At the moment it is still in the possession of that good old friend of mine, the Orc King, who kindly released me from it. ...
  • Malor: However, for some reason he is not as friendly as he used to be. You better watch out, human, because I don't think you will get the lamp without a fight. ...
  • Malor: Once you have found the lamp you must enter Ashta'daramai again. Sneak into Gabel's personal chambers and exchange his sleeping lamp with Fa'hradin's lamp! ...
  • Malor: If you succeed, the war could be over one night later!
  • Player: bye
  • Malor: Farewell, human. When I have taken my rightful place I shall remember those who served me well. Even if they are only humans.

He commissions us to visit The Orc King.

Mission 3

We make our way to the Orc Fortress (the route as when doing the Orc Fortress Quest). Once we reach the king, we greet him, and if this is our first meeting with him, he will summon his guard (3 Orc Warlords and 3 Orc Leaders).

NOTE!!! It is a good idea to use the Poison Bomb rune under The Orc King, greet him twice take the lamp and run to the exit.

After getting rid of the threat, start the conversation again:

  • Player: hi
  • The Orc King: Harrrrk! You think you are strong now? You shall never escape my wrath! I am immortal!
  • Player: lamp
  • The Orc King: I can sense your evil intentions to imprison a djinn! You are longing for the lamp, which I still possess. ...
  • The Orc King: Who do you want to trap in this cursed lamp?
  • Player: malor
  • The Orc King: I was waiting for this day! Take the lamp and let Malor feel my wrath!
  • Player: bye
  • The Orc King: We will meet again.

The king gives us a lamp, and we go with it to the Ashta'daramai tower. This time we go all the way up to the 6th floor. There is a lamp in the western chamber. We walk up to it and use it. By doing so, we swap it with our lamp that we have in our backpack. We pick up the original Gemmed lamp from the floor.

We return to Malor and report back:

  • Player: DJANNI'HAH
  • Malor: Greetings, human player. My patience with your kind is limited, so speak quickly and choose your words well.
  • Player: mission
  • Malor: Have you found Fa'hradin's lamp and placed it in Malor's personal chambers?
  • Player: yes
  • Malor: Well well, human. So you really have made it - you have smuggled the modified lamp into Gabel's bedroom! ...
  • Malor: I never thought I would say this to a human, but I must confess I am impressed. ...
  • Malor: Perhaps I have underestimated you and your kind after all. ...
  • Malor: I guess I will take this as a lesson to keep in mind when I meet you on the battlefield. ...
  • Malor: But that's in the future. For now, I will confine myself to give you the permission to trade with my people whenever you want to. ...
  • Malor: Farewell, human!

From now on, we can trade with Alesar and Yaman without hindrance.