Silencer: Difference between revisions
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<td>[[Amulet of Elemental Protection]], [[Boots of Haste]], [[Cluster of Solace]], [[Haunted Blade]], [[Shadow Sceptre]], [[Terra Boots]], [[Terra Legs]]. </td> | <td>[[Amulet of Elemental Protection]], [[Boots of Haste]], [[Cluster of Solace]], [[Haunted Blade]], [[Shadow Sceptre]], [[Terra Boots]], [[Terra Legs]]. </td> | ||
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! Skinnable: | ! Skinnable: | ||
| [[File:White Leather.png|32px]] [[White Leather]] with [[Obsidian Knife]] [[File:Obsidian Knife.png|32px]] | | [[File:White Leather.png|32px]] [[White Leather]] with [[Obsidian Knife]] [[File:Obsidian Knife.png|32px]] |
Revision as of 18:11, 20 October 2024
Silencer | Health | Experience | Resistance | Abilities | Loot | Location |
---|---|---|---|---|---|---|
4,900 | 4,150 | Poison, Paralyze, Invisible, Fire. | Mana Drain, Paralyze, Self-Healing, Strong Haste, Reduces Magic Level by 30-80% for 4 seconds. | 10 Assassin Star, Boots of Haste, Cluster of Solace, Dark Shield, Diamond Sceptre, Glorious Axe, 100 Gold Coin, Haunted Blade, 8 Platinum Coin, Shadow Sceptre, Silencer Claws, Silencer Resonating Chamber, Stealth Ring, Terra Boots, Terra Legs, Titan Axe. | Fermur. |
Silencer | |||||||||||||
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Hit Points: | 4,900 | ||||||||||||
Experience: | 4,150 | ||||||||||||
Summon: | -- | ||||||||||||
Convince: | -- | ||||||||||||
Abilities: | Mana Drain, Paralyze, Self-Healing, Strong Haste, Reduces Magic Level by 30-80% for 4 seconds. | ||||||||||||
Class: | ?? | ||||||||||||
Pushable: | ❌ | ||||||||||||
Push Objects: | ✔️ | ||||||||||||
Est. Max Damage: | ?? | ||||||||||||
Immune To: | Poison, Paralyze, Invisible, Fire. | ||||||||||||
Sounds: | "Prrrroooaaaah!!! PRROAAAH!!" "PRRRROOOOOAAAAAHHHH!!!" "HUUUSSSSSSSSH!!" "Hussssssh!!" | ||||||||||||
Task: | Dreamhunters | ||||||||||||
Note: | Retargets rarely. Has a pretty high speed. A silencer attacks in melee range. A silencer never retreats. | ||||||||||||
Strategy: | A largely melee-based creature, its most dangerous feature is the Magic Level debuff missile. Mages, especially, might want to avoid hunting these solo. Be careful because their Magic Level debuff (and thus the reduced ability to heal) coupled with comboes from other monsters can easily kill a level 150. Can be trapped easily by field runes. | ||||||||||||
Loot: |
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