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<b>Name:</b> Forbidden Islands Quest.</br>
<b>Name:</b> Forbidden Islands Quest.</br>
<b>Location:</b> [[Meriana]] and [[Goroma]]</br>
<b>Location:</b> [[Meriana]] and [[Goroma]]</br>
<b>Requirements:</b> [[Machete]], [[Parcel]]s or [[Levitate]].</br>
<b>Requirements:</b> [[Machete]], [[Parcel]]s or levitate spell.</br>
<b>Reward:</b> Ability to travel to [[Goroma]] Island, Access to further parts of [[Goroma]] and other [[Forbidden Islands]].</br>
<b>Reward:</b> Ability to travel to [[Goroma]] Island, Access to further parts of [[Goroma]] and other [[Forbidden Islands]].</br>
<b>Monsters:</b> [[Island Troll]]s, [[Cobra]]s, [[Crab]]s and [[Scorpion]]s. Later, many dangerous creatures behind the electric barrier.</br>
<b>Monsters:</b> [[Island Troll]]s, [[Cobra]]s, [[Crab]]s and [[Scorpion]]s. Later, many dangerous creatures behind the electric barrier.</br>
Line 8: Line 8:
To start this quest you need some luck, or rather bad luck. Sailing from [[Liberty Bay]] to [[Thais]], the captain warns us about a possible storm and the associated risk of shipwreck on [[Goroma]] Island. This is exactly what we are concerned about. It doesn't happen often, in fact rarely. We may have to sail back and forth several times until we reach our destination.
To start this quest you need some luck, or rather bad luck. Sailing from [[Liberty Bay]] to [[Thais]], the captain warns us about a possible storm and the associated risk of shipwreck on [[Goroma]] Island. This is exactly what we are concerned about. It doesn't happen often, in fact rarely. We may have to sail back and forth several times until we reach our destination.


Eventually, however, we should succeed and end up on an uninhabited island. We find the captain and talk to him:
Eventually, however, we should succeed and end up on an uninhabited island. We find the [[Jack Fate]] and talk to him:


[[File:forbidden_island1.png]]
[[File:forbidden_island1.png]]


Map of part of the island of [[Goroma]].
Map of part of the island of [[Goroma]].</br>
T - Underground caves of the Trolls
<b>T</b> - Underground caves of the Trolls</br>
S - Boat
<b>S</b> - Boat</br>
x - Underground cave with magic barrier
<b>x</b> - Underground cave with magic barrier</br>


*<span style="color:green;>Player: Hi</span>
*<span style="color:yellow;>Player: Hi</span>
*Jack Fate: Hello, Sir Gracz.
*Jack Fate: Hello, Sir Player.
*<span style="color:green;>Player: Ship (albo Wreck albo Passage)</span>
*<span style="color:yellow;>Player: Ship (Wreck or Passage)</span>
*Jack Fate: I would love to bring you back to Liberty Bay, but as you can see, my ship is ruined. I also hurt my leg and can barely move. Can you help me?
*Jack Fate: I would love to bring you back to Liberty Bay, but as you can see, my ship is ruined. I also hurt my leg and can barely move. Can you help me?
*<span style="color:green;>Player: Yes</span>
*<span style="color:yellow;>Player: Yes</span>
*Jack Fate: Thank you. Luckily, the damage my ship has taken looks more severe than it is, so I will only need a few wooden boards. ...
*Jack Fate: Thank you. Luckily, the damage my ship has taken looks more severe than it is, so I will only need a few wooden boards. ...
*Jack Fate: I saw some lousy trolls running away with some parts of the ship. It might be a good idea to follow them and check if they have some more wood. ...
*Jack Fate: I saw some lousy trolls running away with some parts of the ship. It might be a good idea to follow them and check if they have some more wood. ...
*Jack Fate: We will need 30 pieces of wood, no more, no less. Did you understand everything?
*Jack Fate: We will need 30 pieces of [[Wood]], no more, no less. Did you understand everything?
*<span style="color:green;>Player: Yes</span>
*<span style="color:yellow;>Player: Yes</span>
*Jack Fate: Good! Please return once you have gathered 30 pieces of wood.
*Jack Fate: Good! Please return once you have gathered 30 pieces of [[Wood]].


Now we have to collect 30 [[pieces of wood]] falling out of the [[Island Troll]]s roaming around the surface as well as under it. This shouldn't be a problem, as you can find quite a lot of them there, especially in the underground caves.
Now we have to collect 30 pieces of [[Wood]] falling out of the [[Island Troll]]s roaming around the surface as well as under it. This shouldn't be a problem, as you can find quite a lot of them there, especially in the underground caves.


After collecting them, we go to the western cave where we find a mysterious electric barrier, which we can't pass through for now. There is also a body there, which we open and find [[Spellbook of Dragha]] inside.
After collecting them, we go to the western cave where we find a mysterious electric barrier, which we can't pass through for now. There is also a body there, which we open and find [[Spellbook of Dragha]] inside.


Now we go to Jack Fate and say:
Now we go to Jack Fate and say:
*<span style="color:green;>Player: Hi</span>
*<span style="color:yellow;>Player: Hi</span>
*Jack Fate: Hello, Sir Gracz.
*Jack Fate: Hello, Sir Player.
*<span style="color:green;>Player: Wood (albo Ship albo Wreck albo Passage)
*<span style="color:yellow;>Player: Wood (Ship or Wreck or Passage)
*Jack Fate: Have you brought 30 pieces of wood so that I can repair the ship?
*Jack Fate: Have you brought 30 pieces of wood so that I can repair the ship?
*<span style="color:green;>Player: Yes</span>
*<span style="color:yellow;>Player: Yes</span>
*Jack Fate: Excellent! Now we can leave this godforsaken place. Thank you for your help. Should you ever want to return to this island, ask me for a passage to Goroma.
*Jack Fate: Excellent! Now we can leave this godforsaken place. Thank you for your help. Should you ever want to return to this island, ask me for a passage to Goroma.
*<span style="color:green;>Player: Passage</span>
*<span style="color:yellow;>Player: Passage</span>
*Jack Fate: Do you want to travel back to Liberty Bay?
*Jack Fate: Do you want to travel back to Liberty Bay?
*<span style="color:green;>Player: Yes</span>
*<span style="color:yellow;>Player: Yes</span>


And from now on we can travel from [[Liberty Bay]] to [[Goroma]] Island without restrictions by paying 500 gp.
And from now on we can travel from [[Liberty Bay]] to [[Goroma]] Island without restrictions by paying 500 gp.


<b>The ability to pass the barrier on [[Goroma]] Island</b>
<b>The ability to pass the barrier on [[Goroma]] Island</b>
Requirements:
Requirements:


Made [[Eleonore's Missing Ring Quest]]
-Made [[Eleonore's Missing Ring Quest]]
 
-[[Spellbook of Dragha]]
-[[Spellbook of Dragha]]
-Body of [[Chicken]]
-Body of [[Chicken]]
-Body of [[Rat]]
-Body of [[Rat]]
-Body of [[Black Sheep]] (there is no such on [[Merina]], so we have to, get one from the cave of cultists on [[Vandura]], or go to [[Femor Hills]])(NOTE!!! a dead [[Sheep]] weighs 700 oz)
 
-Body of [[Black Sheep]] (there is no such on [[Meriana]], so we have to, get one from the cave of cultists on [[Vandura]], or go to [[Femor Hills]])(NOTE!!! a dead [[Sheep]] weighs 700 oz)


Description:
Description:
We sail to the island of [[Meriana]] and visit the NPC [[Chondur]]. We conduct a conversation:
We sail to the island of [[Meriana]] and visit the NPC [[Chondur]]. We conduct a conversation:


*<span style="color:green;>Player: Hi</span>
*<span style="color:yellow;>Player: Hi</span>
*Chondur: Be greeted, child.
*Chondur: Be greeted, child.
*<span style="color:green;>Player: Spellbook</span>
*<span style="color:yellow;>Player: Spellbook</span>
*Chondur: Ah, thank you very much! I will honour his memory.
*Chondur: Ah, thank you very much! I will honour his memory.
*<span style="color:green;>Player: Energy field</span>
*<span style="color:yellow;>Player: Energy field</span>
*Chondur: Ah, the energy barrier set up by the cult </span>is maintained by lousy magic, but is still effective. Without a proper counterspell you won't be able to pass it.
*Chondur: Ah, the energy barrier set up by the cult </span>is maintained by lousy magic, but is still effective. Without a proper counterspell you won't be able to pass it.
*<span style="color:green;>Player: Counterspell
*<span style="color:yellow;>Player: Counterspell
*Chondur: You mean, you are interested in a counterspell to cross the energy barrier on Goroma?
*Chondur: You mean, you are interested in a counterspell to cross the energy barrier on Goroma?
*<span style="color:green;>Player: Yes</span>
*<span style="color:yellow;>Player: Yes</span>
*Chondur: This is really not advisable. Behind this barrier, strong forces are raging violently. Are you sure that you want to go there?
*Chondur: This is really not advisable. Behind this barrier, strong forces are raging violently. Are you sure that you want to go there?
*<span style="color:green;>Player: Yes</span>
*<span style="color:yellow;>Player: Yes</span>
*Chondur: I guess I cannot stop you then. Since you told me about my apprentice, it is my turn to help you. I will perform a ritual for you, but I need a few ingredients. ...
*Chondur: I guess I cannot stop you then. Since you told me about my apprentice, it is my turn to help you. I will perform a ritual for you, but I need a few ingredients. ...
*Chondur: Bring me one fresh dead chicken, one fresh dead rat and one fresh dead black sheep, in that order. Summoned ones will do as well as natural ones.
*Chondur: Bring me one fresh dead chicken, one fresh dead rat and one fresh dead black sheep, in that order. Summoned ones will do as well as natural ones.
*<span style="color:green;>Player: Counterspell</span>
*<span style="color:yellow;>Player: Counterspell</span>
*Chondur: Did you bring the fresh dead chicken?
*Chondur: Did you bring the fresh dead chicken?
*<span style="color:green;>Player: Yes</span>
*<span style="color:yellow;>Player: Yes</span>
*Chondur: Very good! <mumblemumble> 'Your soul shall be protected!' Now, I need a fresh dead rat.
*Chondur: Very good! <mumblemumble> 'Your soul shall be protected!' Now, I need a fresh dead rat.
*<span style="color:green;>Player: Counterspell</span>
*<span style="color:yellow;>Player: Counterspell</span>
*Chondur: Did you bring the fresh dead rat?
*Chondur: Did you bring the fresh dead rat?
*<span style="color:green;>Player: Yes</span>
*<span style="color:yellow;>Player: Yes</span>
*Chondur: Very good! <chants and dances> 'You shall face black magic without fear!' Now, I need a fresh dead black sheep.
*Chondur: Very good! <chants and dances> 'You shall face black magic without fear!' Now, I need a fresh dead black sheep.
*<span style="color:green;>Player: Counterspell</span>
*<span style="color:yellow;>Player: Counterspell</span>
*Chondur: Did you bring the fresh dead black sheep?
*Chondur: Did you bring the fresh dead black sheep?
*<span style="color:green;>Player: Yes</span>
*<span style="color:yellow;>Player: Yes</span>
*Chondur: Very good! <stomps staff on ground> 'EVIL POWERS SHALL NOT KEEP YOU ANYMORE! SO BE IT!'
*Chondur: Very good! <stomps staff on ground> 'EVIL POWERS SHALL NOT KEEP YOU ANYMORE! SO BE IT!'


Line 88: Line 93:
Requirements:
Requirements:


Knowledge of the [[Levitate]] spell or a lot of [[Parcel]]s.
Knowledge of the Levitate spell or a lot of [[Parcel]]s.


Description:
Description:
Line 95: Line 100:
[[File:forbidden_island2.png]]
[[File:forbidden_island2.png]]


We ascend to the top of the volcano, descend into its depths and follow the tunnel according to these maps (along the way we meet a lot of [[Fire Elemental]]s, [[Fire Devil]]s, [[Stone Golem]]s, [[Demon Skeleton]]s, [[Bonebeast]]s, [[Crypt Shambler]]s, [[Vampire]]s, [[Priestess]]es and [[Necromancer]]s. For some unknown reason, [[Hellfire Fighter]]s, [[Diabolic Imps]], [[Demons]] sometimes appear there:
We ascend to the top of the volcano, descend into its depths and follow the tunnel according to these maps (along the way we meet a lot of [[Fire Elemental]]s, [[Fire Devil]]s, [[Stone Golem]]s, [[Demon Skeleton]]s, [[Bonebeast]]s, [[Crypt Shambler]]s, [[Vampire]]s, [[Priestess]]es and [[Necromancer]]s. For some unknown reason, [[Hellfire Fighter]]s, [[Diabolic Imp]]s, [[Demon]]s sometimes appear there:


[[File:forbidden_island3.png]] → [[File:forbidden_island4.png]] → [[File:forbidden_island5.png]]
[[File:forbidden_island3.png]] → [[File:forbidden_island4.png]] → [[File:forbidden_island5.png]]
Line 101: Line 106:
We continue on the path marked below:
We continue on the path marked below:


[[File:forbidden_island6.png]] → [[File:forbidden_island7.png]] → [[File:forbidden_island8.png]]
[[File:forbidden_island6.png]] → [[File:forbidden_island24.png]] → [[File:forbidden_island25.png]]


You will hit a room with teleports. Entering the one on the left will take us to the island of [[Goroma]] and allow us to return to [[Ramoa]] via the teleport. The one on the right leads to [[Talahu]] Island, but we can't use it yet.
You will hit a room with teleports. Entering the one on the left will take us to the island of [[Goroma]] and allow us to return to [[Ramoa]] via the teleport. The one on the right leads to [[Talahu]] Island, but we can't use it yet.
Line 108: Line 113:
Items required:
Items required:


1 [[File:forbidden_island1.gif]] [[White Mushroom]]
[[File:forbidden_island1.gif]] [[White Mushroom]]


1 [[File:forbidden_island2.gif]] [[Brown Mushroom]]
[[File:forbidden_island2.gif]] [[Brown Mushroom]]


1 [[File:forbidden_island3.gif]] [[Green Mushroom]]
[[File:forbidden_island3.gif]] [[Green Mushroom]]


1 [[File:forbidden_island4.gif]] [[Dark Mushroom]]
[[File:forbidden_island4.gif]] [[Dark Mushroom]]


Description:
Description:
We get to [[Ramo]]a through the teleport. Then we go to the surface and go like this:
We get to [[Ramoa]] through the teleport. Then we go to the surface and go like this:


[[File:forbidden_island9.png]] → [[File:forbidden_island10.png]] → [[File:forbidden_island11.png]]
[[File:forbidden_island7.png]] → [[File:forbidden_island26.png]] → [[File:forbidden_island27.png]]


We end up in a room with a teleport and four places where we have to put the taken mushrooms according to the following image:
We end up in a room with a teleport and four places where we have to put the taken mushrooms according to the following image:


[[File:forbidden_island12.png]]
[[File:forbidden_island28.png]]


We then enter the teleport and find ourselves in the room next to it (on the way we will meet: Quaras, [[Water Elemental]]e. Go upstairs and go this way (on the way [[Hydra]]s and [[Water Elemental]]s:
We then enter the teleport and find ourselves in the room next to it (on the way we will meet: Quaras, [[Water Elemental]]s. Go upstairs and go this way (on the way [[Hydra]]s and [[Water Elemental]]s:


[[File:forbidden_island13.png]] → [[File:forbidden_island14.png]] → [[File:forbidden_island15.png]]
[[File:forbidden_island13.png]] → [[File:forbidden_island15.png]] → [[File:forbidden_island14.png]]


You will find yourself in a room with two teleports. Entering the one on the left will take us to the island of [[Ramoa]] and allow us to return from there to [[Talahu]]. The one on the right leads to [[Malada]] Island, but we can't use it yet.
You will find yourself in a room with two teleports. Entering the one on the left will take us to the island of [[Ramoa]] and allow us to return from there to [[Talahu]]. The one on the right leads to [[Malada]] Island, but we can't use it yet.
Line 135: Line 140:


[[File:forbidden_island16.png]]
[[File:forbidden_island16.png]]
[[File:forbidden_island17.png]]
 
[[File:forbidden_island177.png]]
 
[[File:forbidden_island18.png]]
[[File:forbidden_island18.png]]
[[File:forbidden_island19.png]]
[[File:forbidden_island19.png]]
[[File:forbidden_island20.png]]
[[File:forbidden_island20.png]]
[[File:forbidden_island21.png]]
[[File:forbidden_island21.png]]
[[File:forbidden_island22.png]]
[[File:forbidden_island22.png]]


We will end up in a room with a teleport. Entering it will take us to the island of [[Talahu]] and allow us to return from there to [[Malada]].
We will end up in a room with a teleport. Entering it will take us to the island of [[Talahu]] and allow us to return from there to [[Malada]].


<b>Access the [[Ferumbras]]a citadel on the island of [[Kharos]].</b>
<b>Access the [[Ferumbras]] citadel on the island of [[Kharos]].</b>


Items needed:
Items needed:
Line 150: Line 161:


To access the tower, we need to go to the south of [[Malada]] and cut the grass with a machete, there will be an underground passage to [[Kharos]]. If we go further east, we will find a teleport that will teleport us back to [[Goroma]]. After using it, we go to [[Edron]] to the magic academy and talk to [[Zoltan]]. He will give us a pass to enter [[Ferumbras]] Citadel on [[Kharos]] for 500 gp.
To access the tower, we need to go to the south of [[Malada]] and cut the grass with a machete, there will be an underground passage to [[Kharos]]. If we go further east, we will find a teleport that will teleport us back to [[Goroma]]. After using it, we go to [[Edron]] to the magic academy and talk to [[Zoltan]]. He will give us a pass to enter [[Ferumbras]] Citadel on [[Kharos]] for 500 gp.
*<span style="color:yellow;>Player: Hi</span>
*Zoltan: Welcome Player, student of the arcane arts.
*<span style="color:yellow;>Player: access</span>
*Zoltan: You are talking about Khalor. The legend says it is Ferumbra's Lair, and a few can say that have met this creature. ..
*Zoltan: We have gathered a spell to close the entrance, so no one can go inside. But I see you are interesting in going there. ..
*Zoltan: So in order to The Edron Academy supports you granting access to Ferumbra's Citadel. You must pay 500 gps, are you going to accept it?
*<span style="color:yellow;>Player: yes</span>
*Zoltan: You may access now to the Ferumbra's Citadel just for once, beware...

Latest revision as of 11:36, 18 March 2024

Name: Forbidden Islands Quest.
Location: Meriana and Goroma
Requirements: Machete, Parcels or levitate spell.
Reward: Ability to travel to Goroma Island, Access to further parts of Goroma and other Forbidden Islands.
Monsters: Island Trolls, Cobras, Crabs and Scorpions. Later, many dangerous creatures behind the electric barrier.

Access to the island of Goroma To start this quest you need some luck, or rather bad luck. Sailing from Liberty Bay to Thais, the captain warns us about a possible storm and the associated risk of shipwreck on Goroma Island. This is exactly what we are concerned about. It doesn't happen often, in fact rarely. We may have to sail back and forth several times until we reach our destination.

Eventually, however, we should succeed and end up on an uninhabited island. We find the Jack Fate and talk to him:

Forbidden island1.png

Map of part of the island of Goroma.
T - Underground caves of the Trolls
S - Boat
x - Underground cave with magic barrier

  • Player: Hi
  • Jack Fate: Hello, Sir Player.
  • Player: Ship (Wreck or Passage)
  • Jack Fate: I would love to bring you back to Liberty Bay, but as you can see, my ship is ruined. I also hurt my leg and can barely move. Can you help me?
  • Player: Yes
  • Jack Fate: Thank you. Luckily, the damage my ship has taken looks more severe than it is, so I will only need a few wooden boards. ...
  • Jack Fate: I saw some lousy trolls running away with some parts of the ship. It might be a good idea to follow them and check if they have some more wood. ...
  • Jack Fate: We will need 30 pieces of Wood, no more, no less. Did you understand everything?
  • Player: Yes
  • Jack Fate: Good! Please return once you have gathered 30 pieces of Wood.

Now we have to collect 30 pieces of Wood falling out of the Island Trolls roaming around the surface as well as under it. This shouldn't be a problem, as you can find quite a lot of them there, especially in the underground caves.

After collecting them, we go to the western cave where we find a mysterious electric barrier, which we can't pass through for now. There is also a body there, which we open and find Spellbook of Dragha inside.

Now we go to Jack Fate and say:

  • Player: Hi
  • Jack Fate: Hello, Sir Player.
  • Player: Wood (Ship or Wreck or Passage)
  • Jack Fate: Have you brought 30 pieces of wood so that I can repair the ship?
  • Player: Yes
  • Jack Fate: Excellent! Now we can leave this godforsaken place. Thank you for your help. Should you ever want to return to this island, ask me for a passage to Goroma.
  • Player: Passage
  • Jack Fate: Do you want to travel back to Liberty Bay?
  • Player: Yes

And from now on we can travel from Liberty Bay to Goroma Island without restrictions by paying 500 gp.

The ability to pass the barrier on Goroma Island

Requirements:

-Made Eleonore's Missing Ring Quest

-Spellbook of Dragha

-Body of Chicken

-Body of Rat

-Body of Black Sheep (there is no such on Meriana, so we have to, get one from the cave of cultists on Vandura, or go to Femor Hills)(NOTE!!! a dead Sheep weighs 700 oz)

Description: We sail to the island of Meriana and visit the NPC Chondur. We conduct a conversation:

  • Player: Hi
  • Chondur: Be greeted, child.
  • Player: Spellbook
  • Chondur: Ah, thank you very much! I will honour his memory.
  • Player: Energy field
  • Chondur: Ah, the energy barrier set up by the cult is maintained by lousy magic, but is still effective. Without a proper counterspell you won't be able to pass it.
  • Player: Counterspell
  • Chondur: You mean, you are interested in a counterspell to cross the energy barrier on Goroma?
  • Player: Yes
  • Chondur: This is really not advisable. Behind this barrier, strong forces are raging violently. Are you sure that you want to go there?
  • Player: Yes
  • Chondur: I guess I cannot stop you then. Since you told me about my apprentice, it is my turn to help you. I will perform a ritual for you, but I need a few ingredients. ...
  • Chondur: Bring me one fresh dead chicken, one fresh dead rat and one fresh dead black sheep, in that order. Summoned ones will do as well as natural ones.
  • Player: Counterspell
  • Chondur: Did you bring the fresh dead chicken?
  • Player: Yes
  • Chondur: Very good! <mumblemumble> 'Your soul shall be protected!' Now, I need a fresh dead rat.
  • Player: Counterspell
  • Chondur: Did you bring the fresh dead rat?
  • Player: Yes
  • Chondur: Very good! <chants and dances> 'You shall face black magic without fear!' Now, I need a fresh dead black sheep.
  • Player: Counterspell
  • Chondur: Did you bring the fresh dead black sheep?
  • Player: Yes
  • Chondur: Very good! <stomps staff on ground> 'EVIL POWERS SHALL NOT KEEP YOU ANYMORE! SO BE IT!'

As of now, we can already pass the magic barrier, which allows us to explore Goroma more thoroughly.

Access to the island of Ramoa via teleport. Requirements:

Knowledge of the Levitate spell or a lot of Parcels.

Description: On Goroma, we go through the magic barrier and come to the surface. We then follow this path:

Forbidden island2.png

We ascend to the top of the volcano, descend into its depths and follow the tunnel according to these maps (along the way we meet a lot of Fire Elementals, Fire Devils, Stone Golems, Demon Skeletons, Bonebeasts, Crypt Shamblers, Vampires, Priestesses and Necromancers. For some unknown reason, Hellfire Fighters, Diabolic Imps, Demons sometimes appear there:

Forbidden island3.pngForbidden island4.pngForbidden island5.png

We continue on the path marked below:

Forbidden island6.pngForbidden island24.pngForbidden island25.png

You will hit a room with teleports. Entering the one on the left will take us to the island of Goroma and allow us to return to Ramoa via the teleport. The one on the right leads to Talahu Island, but we can't use it yet.

Access to Talahu island via teleport Items required:

Forbidden island1.gif White Mushroom

Forbidden island2.gif Brown Mushroom

Forbidden island3.gif Green Mushroom

Forbidden island4.gif Dark Mushroom

Description: We get to Ramoa through the teleport. Then we go to the surface and go like this:

Forbidden island7.pngForbidden island26.pngForbidden island27.png

We end up in a room with a teleport and four places where we have to put the taken mushrooms according to the following image:

Forbidden island28.png

We then enter the teleport and find ourselves in the room next to it (on the way we will meet: Quaras, Water Elementals. Go upstairs and go this way (on the way Hydras and Water Elementals:

Forbidden island13.pngForbidden island15.pngForbidden island14.png

You will find yourself in a room with two teleports. Entering the one on the left will take us to the island of Ramoa and allow us to return from there to Talahu. The one on the right leads to Malada Island, but we can't use it yet.

Access to Malada island via teleport We get to Talahu through the teleport, then go to the surface and follow the path marked below (along the way Quars, Hydras, Water Elementals and Giant Spiders:

Forbidden island16.png

Forbidden island177.png

Forbidden island18.png

Forbidden island19.png

Forbidden island20.png

Forbidden island21.png

Forbidden island22.png

We will end up in a room with a teleport. Entering it will take us to the island of Talahu and allow us to return from there to Malada.

Access the Ferumbras citadel on the island of Kharos.

Items needed: Forbidden island5.gif Machete

To access the tower, we need to go to the south of Malada and cut the grass with a machete, there will be an underground passage to Kharos. If we go further east, we will find a teleport that will teleport us back to Goroma. After using it, we go to Edron to the magic academy and talk to Zoltan. He will give us a pass to enter Ferumbras Citadel on Kharos for 500 gp.

  • Player: Hi
  • Zoltan: Welcome Player, student of the arcane arts.
  • Player: access
  • Zoltan: You are talking about Khalor. The legend says it is Ferumbra's Lair, and a few can say that have met this creature. ..
  • Zoltan: We have gathered a spell to close the entrance, so no one can go inside. But I see you are interesting in going there. ..
  • Zoltan: So in order to The Edron Academy supports you granting access to Ferumbra's Citadel. You must pay 500 gps, are you going to accept it?
  • Player: yes
  • Zoltan: You may access now to the Ferumbra's Citadel just for once, beware...