Ice Islands Quest
Name: Ice Islands Quest.
Location: Ice Islands
Requirements: Barbarian Test Quest, Rope, Pick, Spoon, Kitchen Knife, Meat, 5 Bat Wings, 4 Bear Paws, 3 Beholder Eyes, 2 Fish Fin, Green Dragon Scale.
Reward: Norseman Outfits Quest, access to the ice islands (Nibelor, Helheim, Okolnir, Grimlund and Tyrsung).
Monsters: Winter Wolf, Polar Bear, Mammoth, Frost Troll, Polar Bear, Smuggler, Bandit, Barbarian Headsplitter, Barbarian Skullhunter, Barbarian Brutetamer, Pirate Marauder, Hunter, Pirate Cutthroat, Barbarian Bloodwalker, Pirate Buccaneer, Acolyte of The Cult, Adept of The Cult, Enlightened of The Cult, Ice Witch, Dragon, Crystal Spider, Braindeath, Frost Dragon, Demon, Nightmare, Destroyer, Plaguesmith, Juggernaut.
Spoiler:
Mission 1: Befriending the Musher
- We start from Svargrond.
- Go to Iskan (northern part of Svargrond city, on the ice) and ask him about the task:
Conversation:
Player: | hi |
Iskan: | Greetings. |
Player: | mission |
Iskan: | Well, one of the boys has run away. I think he got the scent of some beast. He's young and inexperienced so I can't blame the cub ...</br.I would like you to see after him. He should be somewhere north west of the town. He is probably marking his territory so you should be able to find his trace. Are you willing to do that? |
Player: | yes |
Iskan: | That's surprising. Take a piece of meat. If you find the boy, feed it to him. That will give him enough strength and incentive to return to his pack ... Talk to him by calling his name 'Sniffler' and tell him you got meat for him. After he has eaten the meat, return here to talk to me about your mission. |
- Our task is to find Iskan's dog, Sniffler, and feed him so that he has the strength to return to his master.
- If we have meat with us, we call the dog and feed him:
Conversation:
Player: | hi |
Player: | sniffler |
A Starving Dog: | <sniff> |
Player: | meat |
A Starving Dog: | <munch> |
- We return to the dog's owner and talk to him:
Conversation:
Player: | hi |
Iskan: | Greetings. |
Player: | mission |
Iskan: | You are a friend of mine and the boys now. I tell you something. If you ever need to go to the isle of Nibelor, just ask me for a passage. |
- From now on, Iskan considers us a friend and can take us to Nibelor Island at any time, which is enough to ask.
Mission 2: Breaking the Ice
Conversation:
Player: | hi |
Iskan: | Greetings. |
Player: | passage |
Iskan: | So, do you want a passage to Nibelor my friend? |
Player: | yes |
Iskan: | And here we go. |
- We go to the cave, where we meet the shaman Hjaern, with whom we talk:
Conversation:
Player: | hi |
Hjaern: | Be greeted. |
Player: | mission |
Hjaern: | We could indeed need some help. These are very cold times. The ice is growing and becoming thicker everywhere ... The problem is that the chakoyas may use the ice for a passage to the west and attack Svargrond ... We need you to get a pick and to destroy the ice at certain places to the east. You will quickly recognise those spots by their unstable look ... Use the pickaxe on at least three of these places and the chakoyas probably won't be able to pass the ice. Once you are done, return here and report about your mission. |
- To prevent the Chakoye from attacking Svargrond, destroy the freezing cracks in the ice with a Pick (marked with yellow circles on the map).
- After each breakup, 2 to 7 Chakoya Tribewarden will appear. For the next person, the ice will come together after about 5 minutes. Then report back to the principal:
Conversation:
Player: | hi |
Hjaern: | Be greeted. |
Player: | mission |
Hjaern: | The spirits are at peace now. The threat of the chakoyas is averted for now. I thank you for your help. Perhaps you should ask Siflind if you can help her in some matters. |
Mission 3: Ecological Terrorism
- Next, we go to the floor of the cave where the shaman Siflind resides.
Conversation:
Player: | hi |
Siflind: | Be greeted. |
Player: | mission |
Siflind: | I heard you have already helped our cause. Are you interested in another mission, even when it requires you to travel to a distant land? |
Player: | yes |
Siflind: | I am pleased to hear that. On the isle of Tyrsung foreign hunters have set up camp. They are hunting the animals there with no mercy. We will have to find something that distracts them from hunting ... Take this jug here and travel to the jungle of Tiquanda. There you will find a race of wood eating ants called termites. Use the jug on one of their hills to catch some of them ... Then find someone in Svargrond that brings you to Tyrsung. There, release the termites on the bottom of a mast in the hull of the hunters' ship. If you are done, report to me about your mission. |
- The shamaness is concerned that there is a camp of hunters on Tyrsung who mercilessly hunt animals. You will get a jug from her, which you must fill with termites. They live only in the jungle of Tiquanda. Once you get there, then find the anthill (red square marked on the map), on which we use the jug.
Conversation:
Player: | hi |
Buddel: | Hey big guys. *HICKS* |
Player: | passage |
Buddel: | Where are we at the moment? Is this Svargrond? Ahh yes!*HICKS* Where do you want to go? |
Player: | tyrsung |
Buddel: | Give me 50 gold and I bring you to Tyrsung where the Venoran hunters have their settlement. Alright? |
Player: | yes |
Buddel: | SHIP AHOY! I AM BUDDEL THE GREAT CAPTAIN OF THE NORTHERN SEA! Let's sail to .....er.....to.... to Tyrsung! |
- We go to the hunters' camp.
- We meet some pirates, Bandits and Smugglers on the way enter the ship and go below deck. Then we use a jug of termites on the mast standing closest to the ladder (splinters should appear on the mast).
- After damaging the ship, we return to Siflind and say:
Conversation:
Player: | hi |
Siflind: | Be greeted. |
Player: | mission |
Siflind: | Well done. The termites caused just the distraction that we needed. Are you ready for the next step of my plan? |
Player: | yes |
Siflind: | Good! Now listen. To protect the animals there, we have to harm the profit of the hunters. Therefor, I ask you to ruin their best source of earnings. Are you willing to do that? |
Player: | yes |
Siflind: | So let's proceed. Take this vial of paint. Travel to Tyrsung again and ruin as many pelts of baby seals as possible before the paint runs dry or freezes. Then return here to report about your mission. |
- You will get a Flask With Paint, which you will need for the next mission.
Mission 4: Artful Sabotage
- Together with a bottle of paint, we head to Tyrsung. Our task is to paint 3 young seals with green paint so that hunters won't be tempted by their skins, thus saving their lives.
They can be found on the west coast:
- After painting (you can paint one all the time, but only when the paint is gone, which is after 30 seconds), return to Nibelor:
Conversation:
Player: | hi |
Siflind: | Be greeted. |
Player: | mission |
Siflind: | You saved the lives of many innocent animals. Thank you very much. If you are looking for another mission, just ask me. |
Mission 5: Berserk Brewery
- Talk to the shamaness:
Conversation:
Player: | hi |
Siflind: | Be greeted. |
Player: | mission |
Siflind: | Our warriors need a more potent yet more secure berserker elixir to fight our enemies. To brew it, I need several ingredients. The first things needed are 5 bat wings. Bring them to me and I'll tell you the next ingredients we need. |
- We need to collect the ingredients for the potion. Together with 5 Bat Wings, 4 Bear Paws, 3 Beholder Eyes, 2 Fish Fin and Green Dragon Scales, we return to Siflind.
Conversation:
Player: | hi |
Siflind: | Be greeted. |
Player: | mission |
Siflind: | Do you have the 5 bat wings I requested? |
Player: | yes |
Siflind: | That's just what I needed. The next items I need are 4 bear paws. Bring them here to learn about the next ingredients. |
Player: | mission |
Siflind: | Do you have the 4 bear paws I requested? |
Player: | yes |
Siflind: | They are in a good condition. The next items I need are 3 bonelord eyes. Bring them here to learn about the next ingredients. |
Player: | mission |
Siflind: | Do you have the 3 bonelord eyes I requested? |
Player: | yes |
Siflind: | You did a good job. The next items I need are 2 fish fins. Bring them here to learn about the next ingredient. |
Player: | mission |
Siflind: | Do you have the 2 fish fins I requested? |
Player: | yes |
Siflind: | You did a good job. The last item I need is a green dragon scale. Bring it here so I can finish the elixir. |
Player: | mission |
Siflind: | Do you have the green dragon scale I requested? |
Player: | yes |
Siflind: | Thank you very much. This will help us to defend Svargrond. But I heard young Nilsor is in dire need of help. Please contact him immediately. |
Mission 6: Cure the Dogs
- Next, we need to help the dog handler.
Conversation:
Player: | hi |
Nilsor: | Greetings, traveller. |
Player: | mission |
Nilsor: | I am in dire need of help. A plague has befallen my dogs. I even called a druid of Carlin for help but all he could do was to recommend some strong medicine ... The thing is the ingredients of the medicine are extremely rare and some only exist in far away and distant lands. If you could help me collecting the ingredients, I would be eternally grateful ... Are you willing to help me? |
Player: | yes |
Nilsor: | A thousand thanks in advance. I need no less than 7 ingredients for the cure. You can ask me about each specifically ... I need a part of the sun adorer cactus, a vial of geyser water, sulphur of a lava hole, a frostbite herb, a blossom of a purple kiss, a hydra tongue and spores of a giant glimmercap mushroom ... Turn them in individually by talking about them to me. As soon as I obtained them all, talk to me about the medicine. |
- The dogs began to get sick. The Druids of Carlin recommended a very strong medicine. Unfortunately, the ingredients are very rare:
Piece of Cactus - a piece of the "Sun Devotee" cactus.
Nilsor's Waterskin - a beaker of water from the geysers of Okolnir
Fine Sulphur - pure sulfur
Frostbite Herb - frost herb
Mushroom Spores - toadstool spores
Hydra Tongue - the "Hydra Tongue" plant.
Purple Kiss Blossom - "Purple Kiss" flower.
- A Piece of Cactus "Sun Devotee".
- For this task you will need a Kitchen Knife The destination is Ankrahmun, where you will find several plants of this genus (they look like a cactus).
- Once you find one such cactus, then use the knife on it.
- Geyser water beaker.
- Buy a special beaker from Nilsor (hi > Nilsor's Waterskin > yes) and sail to the island of Okolnir.
- There are 3 geysers next to where you appeared (a little to the south): an inactive geyser on two active and one inactive. On the inactive geyser, use the waterskin you purchased.
- The description of the Waterskin should now say: It is filled with warm geyser water.
- Pure sulfur.
- Here you will need a Spoon.
- You need to find an inactive crater, this shouldn't cause a problem, as there is two of them located between the Thais passage and Fibula
- Use a Spoon on this inactive lavahole.
- Frostibe Herb.
- (You will need a Kitchen Knife) Go to the mountains above Svargrond to the place where A Starving Dog was and on the ice wall next to it levitate upwards 3 times:
- Then follow the map, where the last arrow ends(there are about 6-8 Ice Golems) go up and use the knife on the plant that grows there.
- Toadstool spores
- Now you will need a Spoon.
- Go to the jungle of Tiquanda and walk along the south bank of the river east of Port Hope.
- Get to a place like this:
- It is not possible to take spores out of every mushroom, so we have to search.
- Note:After getting the spores, do not leave Tiquanda, but still collect a special flower.
- "Purple Kiss" flower.
- Now we will need a Kitchen Knife.
- Following the same path as to the mushroom, we should find this plant.
- Not every one of these plants can take off the required item so look for one in the area where it will work.
- The herb Hydra Tongue.
- Find Rose in Venore (a store in the northeast of the city), when you meet her, tell her:
Conversation:
Player: | Hi |
Player: | Hydra Tongue |
Player: | Yes |
Player: | Yes |
- You will spend 100 gp on a plant.
Mission 7: Completion
- When you have collected all the required items return to NPC Nilsor and tell him:
Conversation:
Player: | hi |
Nilsor: | Greetings, traveller. |
Player: | Sulphur of a lava hole |
Nilsor: | I need fine sulphur of an inactive lava hole. No other sulphur will do. Use an ordinary kitchen spoon on an inactive lava hole. Do you have fine sulphur with you? |
Player: | yes A vial of geyser water |
Nilsor: | You will need a specially prepared waterskin to collect the water. You can buy one from me ... Use it on a geyser that is NOT active. The water of active geysers is far too hot. You can find inactive geysers on Okolnir. Do you have some geyser water with you? |
Player: | yes Frostbite herb |
Nilsor: | The frostbite herb is a local plant but its quite rare. You can find it on mountain peaks. You will need to cut it with a fine kitchen knife. Do you have a frostbite herb with you? |
Player: | yes Blossom of a purple kiss |
Nilsor: | The purple kiss is a plant that grows in a place called jungle. You will have to use a kitchen knife to harvest its blossom. Do you have a blossom of a purple kiss with you? |
Player: | yes Hydra tongue |
Nilsor: | The hydra tongue is a common pest plant in warmer regions. You might find one in a shop. Do you have a hydra tongue with you? |
Player: | yes Spores of a giant glimmercap mushroom |
Nilsor: | The giant glimmercap mushroom exists in caves and other preferably warm and humid places. Use an ordinary kitchen spoon on a mushroom to collectits spores. Do you have the glimmercap spores? |
Player: | yes Sun adorer cactus |
Nilsor: | You will find this kind of cactus at places that are called deserts. Only an ordinary kitchen knife will be precise enough to produce the ingredient weneed. Do you have a part of that cactus with you? |
Player: | yes mission |
Nilsor: | Thank you. Now I have all necessary ingredients. As a reward I grant you the use of our dog sled, which is located to the east of here. ... The dogs can be a bit moody, but if you always carry some ham with you there shouldn't be any problems. Oh, and Hjaern might have a mission for you. So maybe you go and talk to him. |
- After completing this mission you can already get to the island of Grimlund, just walk east from the cave up to the harness with one dog, you should have Ham with you to use the transport.
Mission 8: Flow
- First go to Hjaern and ask him for a mission:
Conversation:
Player: | hi |
Hjaern: | Be greeted. |
Player: | mission |
Hjaern: | There is indeed an important mission. For a long time, the spirits have been worried and have called us for help. It seems that some of our dead have not reached the happy hunting grounds of after life ... Everything we were able to find out leads to a place where none of our people is allowed to go. Just like we would never allow a stranger to go to that place ... But you, you are different. You are not one of our people, yet you have proven worthy to be one us. You are special, the child of two worlds ... We will grant you permission to travel to that isle of Helheim. Our legends say that this is the entrance to the dark world. The dark world is the place where the evil and lost souls roam in eternal torment ... There you find for sure the cause for the unrest of the spirits. Find someone in Svargrond who can give you a passage to Helheim and seek for the cause. Are you willing to do that? |
Player: | yes |
Hjaern: | This is good news. As I explained, travel to Helheim, seek the reason for the unrest there and then report to me about your mission. |
- Your task is to investigate the sinister forces hiding on the island of Helheim. Head there by Buddel's boat and, encountering numerous undead creatures along the way, descend into the underworld and follow the path marked below:
- By the end of the road, be ready for more dangerous monsters, with all kinds of Beholders (along with Braindeaths in the last room) in the lead. Your destination is the little building marked on the map below. There you will find a shrine, at which you must stand:
Conversation:
Player: | hi |
Hjaern: | Be greeted. |
Player: | mission |
Hjaern: | There is no need to report about your mission. To be honest, I've sent a divination spirit with you as well as a couple of destruction spirits that were unleashed when you approached the altar ... Forgive me my secrecy but you are not familiar with the spirits and you might have get frightened. The spirits are at work now, destroying the magic with that those evil creatures have polluted Helheim ... I can't thank you enough for what you have done for the spirits of my people. Still I have to ask: Would you do us another favour? |
Player: | yes |
Hjaern: | Thank you my friend. The local representative of the explorer's society has asked for our help ... You know their ways better than my people do and are probably best suited to represent us in this matter. Search for Lurik and talk to him about aprobable mission he might have for you. |
Mission 9.
Conversation:
Player: | hi |
Lurik: | Welcome, Player! |
Player: | mission |
Lurik: | You are the one who became an honorary barbarian! The one who made friends with the grim local musher and helped the shamans of Nibelor! The one they call old bearhugg ... erm ... I mean indeed I might have a mission for someone like you ... We are trying to find out what is happening in the raider camps. Through our connection to the shamans we could get a covered contact in their majorcamp far to the south. We equipped our contact with a memory crystal so he could report all he knew ... We need you to recover this crystal. Travel to the southern camp of the raiders and find our contact man there. Get the memory crystal and bring ithere. The society and the shamans will then decide our next steps. Do you think you can do this? |
Player: | yes |
Lurik: | Excellent. Just report about your mission when you got the memory crystal. |
- You need to get to the Krimhorn camp in the south, find a spy there and receive a report from him in the form of a crystal. Buddel will transport you to the area around the camp (Hi → Passage → Camp → Yes). You'll find the spy himself (named Nor) at the southern end of the camp:
- Once you find him, tell him:
Conversation:
Player: | hi |
Nor: | Psst, not that loud. |
Player: | Memory crystal |
Nor: | Here, take the memory crystal and leave immediately. |
- You will get Memory Crystal, along with it return to Lurik and:
Conversation:
Player: | hi |
Lurik: | Welcome, Player! |
Player: | mission |
Lurik: | Have you retrieved the memory crystal? |
Player: | yes |
Lurik: | Ah, great. Please give me some time to evaluate the information. Then talk to me again about your mission. |
- Now wait 5 minutes and only then proceed to the next task.
Mission 10: Course of the mission
- Talk to Lurik:
Conversation:
Player: | hi |
Lurik: | Welcome, Player! |
Player: | mission |
Lurik: | The information was quite useful. What worries me most are not the raiders but those that have driven them from the old mines... We need to investigate the mines. Most entrances collapsed due to the lack of maintenance but there should be some possibilities to get in ... In case you find a door, I'll tell you the old trick of the Carlin mining company to open it <whisper> <whisper>. Find some hint or someone who is willing to talk about what is going on there. |
- From now on, you can enter the deep Formorgar Mines unhindered, and that will be your mission. You are to scour the underground tunnels for some clues about its current "inhabitants." To get to the mine follow the path marked below:
- Now go through the tunnels like this:
- There you will find the NPC ghost A Restless Soul (you can't talk to him now) and a body. Open it and you'll get a piece of paper with the words "<the paper is old and tattered, you can only make out a signature:> Tylaf, apprentice of Hjaern". Go with it to Nibelor, to Hjaern, and say yes:
Conversation:
Player: | hi |
Hjaern: | Be greeted. |
Player: | Tylaf |
Hjaern: | You encountered the restless ghost of my apprentice Tylaf in the old mines? We must find out what has happened to him. I enable you to talk to his spirit ... Talk to him and then report to me about your mission. |
- And now you can already talk to the ghost in the mine, so do it:
Conversation:
Player: | hi |
A Restless Soul: | Ahhhh! At last someone that can listen to my story! |
Player: | story |
A Restless Soul: | I was captured and tortured to death by the cultists here. They worship a being that they call Ghazbaran ... In his name they have claimed the mines and started to melt the ice to free an army of vile demons that have been frozen here for ages ... Their plan is to create a new demon army for their master to conquer the world. Hjaern and the other shamans must learn about it! Hurry before it's too late. |
- After hearing this story, you can leave the mine, temporarily.
Mission 11.
- Go to Hjaern and tell him yes:
Conversation:
Player: | hi |
Hjaern: | Be greeted. |
Player: | mission |
Hjaern: | These are alarming news and we have to act immediately. Take this spirit charm of cold. Travel to the mines and find four special obelisks to mark them with the charm .. I can feel their resonance in the spirits' world but we can't reach them with our magic yet. They have to get into contact with us in a spiritual way first ... This will help us to concentrate all our frost magic on this place. I am sure this will prevent to melt any significant number of demons from the ice ... Report about your mission when you are done. Then we can begin with the great ritual of summoning the children of Chyll ... I will also inform Lurik about the events. Now go, fast! |
- You will receive the Frost Charm from Hjaern, and you have to go with it to the deepest depths of the Formorgar Mines. This is a difficult task, you will have to fight against cult followers, frost creatures, but most of all with sinister Nightmares, Destroyers, Lost Souls, Plaguesmiths, Demons and Behemoths. So you will need a team of experienced players. Once you are in the mine, follow the path marked below:
- Eventually you reach a huge chamber, full of monsters. Your task is to use the Frost Charm on the four obelisks spread throughout this cave. The map below shows the locations of these obelisks.
- But be warned, there are a lot of monsters here, so it's better to stick to the walls.
- Once you have all the obelisks marked, go back to Hjaern. And say:
Conversation:
Player: | hi |
Hjaern: | Be greeted. |
Player: | mission |
Hjaern: | Yes, I can feel it! The spirits are in touch with the obelisks. We will begin to channel a spell of ice on the caves. That will prevent the melting of the ice there ... If you would like to help us, you can turn in frostheart shards from now on. We use them to fuel our spell with the power of ice. ... Oh, and before I forget it - since you have done a lot to help us and spent such a long time in this everlasting winter, I have a special present for you. ... Take this outfit to keep your warm during your travels in this frozen realm! |
Player: | Bye |
Hjaern: | Good bye. |
- As a reward, you get a new outfit (Norseman). If you desire additions to it, then you can set about doing the Norseman Outfits Quest.